ILM is working with LucasArts on the upcoming Star Wars 1313, and while photo-realism has not been reached, the aim is to create a game with a high-level cinema aesthetic, using motion capture and strong vocal work.
Libreri commented on the current state of computer graphics, saying "the way its going, it's gonna be pretty hard to tell the difference between something that is interactive and rendered in real-time, and something that was done for an animated TV show, or even a live action thing."
Industrial Light Magic: Photorealistic games in ten years
Posted on Tuesday, August 07 2012 @ 18:52 CEST by Thomas De Maesschalck
Kim Libreri from Star Wars 1313 developer Industrial Light Magic stated in an interview that video games will be "indistinguishable from reality" in ten years. Libreri says that today games are matching the quality of animated movie seven or eight years ago, and that a decade from now they'll offer photorealistic image quality.