Intel Xe server GPUs will support ray tracing

Posted on Thursday, May 02 2019 @ 12:40 CEST by Thomas De Maesschalck
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In a new blog post, Intel shares some details about its future Xe GPU architecture. Among other things, one of the interesting things here is that Intel confirmed that Xe will feature hardware-accelerated real-time ray tracing support, similar to NVIDIA's Turing architecture.
David Blythe’s recent blog provided initial insights into our exciting new Intel® Xe architecture currently under development. We are designing the Intel® Xe architecture as a cohesive acceleration companion to our continuing roadmap of Intel® Xeon® processors. As David closed his blog he mentioned, “We will look forward to sharing more details on the Intel® Xe architecture in the months ahead.” I’m pleased to share today that the Intel® Xe architecture roadmap for data center optimized rendering includes ray tracing hardware acceleration support for the Intel® Rendering Framework family of API’s and libraries.
No details were mentioned about the consumer version of Xe.


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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